Hi, I'm Lucas, a 3D Character Artist and former Software Engineer with 11+ years of professional experience in technology. My background gives me a unique combination of artistic creativity and technical problem-solving skills. I specialize in creating game-ready characters, covering the entire production pipeline from sculpting and texturing to optimization and real-time presentation. Passionate about games, I am currently focused on building my career in the game industry as a Character Artist, Technical Artist, or 3D Generalist.